AI Insights · Timothy · April 2022
Performance of Top 5 Android Sandbox Games in Peru - Q1 2022
In Q1 2022, the top sandbox games on Android in Peru showed varied performance trends in terms of downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/com.roblox.client?country=US) leading the pack.
During the first quarter of 2022, the performance of the top 5 sandbox games on the Android platform in Peru showcased interesting trends. Let's delve into the specifics for each game, with data sourced from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, starting at approximately $20.8K in the last week of December and dipping to around $9.6K by the end of January. The revenue saw a peak of about $15.2K in mid-February before stabilizing around $11.9K by the end of March. Weekly downloads for Roblox started strong with over 61K in late December but gradually decreased to approximately 31.7K by the end of March. The game maintained a high number of weekly active users, starting at 1.2M and slightly decreasing to about 1.1M towards the end of the quarter.
Minecraft by Mojang had a steady but modest weekly revenue performance, beginning at $5.1K in late December and ending at around $3.1K by the end of March. There were no significant changes in download and active user metrics provided for this period.
Garena Blockman GO from GARENA GAMES PRIVATE LIMITED saw a notable decline in both weekly downloads and revenue. Downloads started at 57.5K in mid-January but dropped to around 20.2K by the end of March. Revenue followed a similar trend, starting at $101 in mid-January, peaking at $1.5K by the end of January, and then diminishing to approximately $536 by late March. Weekly active users for Garena Blockman GO rose from 55.8K in mid-January to a peak of 106.8K at the end of January, before settling around 83.2K by the end of March.
Blockman Go from Blockman GO studio showed a significant decline in both downloads and revenue. Weekly downloads started at 9.6K in late December and decreased to 874 by mid-January. Revenue started at $1.7K in late December and dropped to $131 by mid-January. The weekly active users also saw a downward trend, starting at 89.7K in late December and declining to about 41.5K by the end of March.
Finally, Terraria by 505 Games Srl had a consistent weekly revenue, starting at $66 in late December and maintaining a similar level throughout the quarter, closing at approximately $78 by the end of March. There were no changes in download and active user metrics provided for this period.
For more detailed insights and data, visit Sensor Tower.